Recap & Update - Devlog #9


Hi All,

It's been about a year since my last post on this project because I took a bit of a break from it but I'm back now and should be able to keep this up to date with how the project is going. 


Firstly, a little bit of a recap of the other posts on this project, I have gone back through these and updated or tweaked them where necessary :


#1 https://cotterajc.itch.io/leonards-mark/devlog/191505/announcement-devlog-1 - The announcement and origin of the game


#2 https://cotterajc.itch.io/leonards-mark/devlog/191506/trailer-breakdown-devlog-2 - A shot-by-shot breakdown of the 'trailer' 


#3 https://cotterajc.itch.io/leonards-mark/devlog/191507/game-world-details-devlog-... - Some basic details about the world


#4 https://cotterajc.itch.io/leonards-mark/devlog/191508/game-map-devlog-4 - Evolution of the world map from paper to model


#5 https://cotterajc.itch.io/leonards-mark/devlog/205005/dialogue-devlog-5 - First look at perspective and NPC communication 


#6 https://cotterajc.itch.io/leonards-mark/devlog/205006/combat-devlog-6 - First look at in game combat ui and perspective


#7 https://cotterajc.itch.io/leonards-mark/devlog/205007/magic-devlog-7 - A quick breakdown / guide to the magic in game


#8 https://cotterajc.itch.io/leonards-mark/devlog/205009/player-stats-devlog-8 - Rundown of combat systems and player stats.


I should be able to update in the future when there is more to share. 


- Andrew

Get Leonard's Mark

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